PM3.6 - Giga Bowser - Subaction - LandingAirN

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |

Stats

IASA: 31
Partially Intangible: 1-17
Subaction Index: 0x67

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. Subroutine(0xac20)
  3. AsyncWait(17.0)
  4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  5. UnchangeHurtBoxStateSpecific

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(6662)
    3. SoundEffect1(6699)

    Other

    1. ScreenShake { magnitude: 1 }
    2. Rumble { unk1: 4, unk2: 0 }
    3. SlopeContourStand { leg_bone_parent: 6 }
    4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    5. AsyncWait(17.0)
    6. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }